Created from my own concept for the game Legion: The Eternal War which is currently in development. Legion is an MMORPG and so this model was made with separate body parts that can be swapped out for other equipment. Rendered in the Unreal 4 engine.
Textures: Head= 2048x2048, body 2048x2048, legs 2048x2048, hands 1024x1024 and feet 1024x1024.
I was asked to keep the polycount low as the game will feature a very large number of players on screen at one time. All the parts combined come to 15074 triangles. All of the body parts had to fit an existing, slightly stylised, skeleton that had already been animated.
Software Used Maya, Zbrush, Substance Painter, Blender